Speakers:
Barry Blumberg, Alloy Digital/Smosh (described as SNL of the internet), AlexCarloss, Google/You Tube, Brian Robbins, Varsity Pictures/Awesomeness TV
Subject:
Professional YT channels and YT content ecosphere focusing on the Tween audience.
Alex from Google/You Tube talked of Generation C - Connectors,
curators and creatives of our time.
Alex
talked about the tween audience in this context. Gen C is lifeblood of their platform. But challenge in 2011 - when started
channels concept - was that they were a platform of
'random
awesomeness'. Felt there was an opportunity to give YT some structure which would deliver return visits and increased engagement. AND would help ad revenues.
Wanted to
create 'lighthouses' of next generation content.
This is
where teens/tweens go daily. They connect with and share the content.
AwesomenessTV 70 m views in 6 months, targeting tween audience. Well received by investors
- and the Wall Street Journal.
Started with a meeting with Fred, early YT star from Omaha, Nebraska and
decision not to take him into mainstream media (MSM). Immediacy was key attractor - make stuff and
get it published fast. Team of
30/40 working on Awesomeness TV now.
Alloy
Digital offers a suite of channels - including You Tube's most subscribed channel, Smosh - animation, gaming, fashion, scripted drama
and comedy. 94m views and
rising. 21 m FB fans. Barry also spotted talent early on YT - 2006. Kids who lip-synched to Pokemon videos - 9m
views. Now lead talent on Smosh.
Secret
sauce: Produce regularly, know your audience and give them what they want.
Differences
between producing for MSM and YT - no more Nielsen. Immediate feedback via comments. Pay attention to your
community - no arrogance in this space.
Alex from
YT says that they create great analytics tools for partners.
Barry
noted that seeing some of their content out there makes kids think that they can be creators too. That can't happen with traditional
media.
Teen/tween
audience 'lean in' the most, says
Alex from Google. They tend to spend most hours on the platform on a daily basis. It
becomes a group viewing
behaviour round the computer,
instead of round the TV.
That said, it's hard
to get discovered on YT today, says Brian from Varsity Pictures.
Brian
says that IMO is one which relies on social media to drive it - and attract teen girls. They took big stars on YT and put them alongside stars of Social media
to deliver 5/6 minute daily programme.
Huge hit.
Other
sources of revenue apart from YT?
Alloy have some which are 100% funded by YT, others are created with
Sponsors or funded by them. What's most effective is pairing a
brand/channel with an advertiser. Late 2012 they did a programme for Ubisoft and launch of Assasin's Creed 3. 30 million views to date.
Alex,
from YT, says that majority of funded content on YT is not funded by them. Freddie Wong is raising money on Kickstarter for Video Game High School, which got 40 m views in Season 1.
Question
from the floor about the UK study showing how close kids are to dodgy content onYT which has been released today, UK Internet Safety day.
Alex
referred to community guidelines and, basically, ducked the issue. Felt a
little like he was unbriefed.
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